John F. Gross was born on 2 December, 1961 in St. Cloud, Minnesota, USA, is a Visual Effects, Actor, Animation Department. Discover John F. Gross’s Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money? Also learn how He earned most of networth at the age of 60 years old?
|Age||60 years old|
|Born||2 December 1961|
|Birthplace||St. Cloud, Minnesota, USA|
We recommend you to check the complete list of Famous People born on 2 December. He is a member of famous Visual Effects with the age 60 years old group.
At 60 years old, John F. Gross height not available right now. We will update John F. Gross’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
|Body Measurements||Not Available|
|Eye Color||Not Available|
|Hair Color||Not Available|
He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.
His net worth has been growing significantly in 2020-2021. So, how much is John F. Gross worth at the age of 60 years old? John F. Gross’s income source is mostly from being a successful Visual Effects. He is from USA. We have estimated John F. Gross’s net worth, money, salary, income, and assets.
|Net Worth in 2021||$1 Million – $5 Million|
|Salary in 2020||Under Review|
|Net Worth in 2019||Pending|
|Salary in 2019||Under Review|
|Source of Income||Visual Effects|
In 2000 John co-founded Eden FX where he served as President, Creative Director and Lead Visual Effects Supervisor. For the next 13 years, Eden FX created award winning visual effects for television series, film and special venue productions.
After Amblin Imaging closed in 1996, John co-founded Digital Muse; where as Creative Director, he oversaw the creation of visual effects for multiple television, film, music video and commercial projects.
John Gross is a leading pioneer in the creation of CGI visual effects for broadcast television series. In the early 1990’s, John was Editor of LightwavePRO Magazine when he was recruited by Steven Spielberg’s new television series seaQuest DSV. Coming aboard to help train the artists on the fledgling show, John became a co-founder of the company that would later become Amblin Imaging. At Amblin, John not only created computer generated visual effects for the ground breaking TV series, seaQuest DSV (and later SeaQuest 2032), but also supervised the team behind the creation of the first ongoing visual effects for the Star Trek series franchise with UPN’s Star Trek: Voyager.